內容簡介




This book examines gamer culture, expressions of gender and class, and issues of colonialism and transnationalism in digital games in East Asia. Focusing on examinations of how video games and the universes they offer create complex hierarchies and unique, subversive interventions in East Asia, Lee and Pulos’ volume critically examines how video games can shape cultural contexts and simultaneously react to the cultures that consume them. Contributions range from assessments the culture of game developer groups to representations of ethnicity in characters, with special attention paid to the glocalization of culture, including cultural adoption and adaption.



 

詳細資料



  • ISBN:9783319438160
  • 規格:精裝 / 15.5 x 23.5 cm / 普通級


展開內容
  • 地名文化及其保護
  • 2016-05-28 00:10:08 | antonywu1 | 0
  • ?19世紀末20世紀初,由於實用語法特別是地圖製圖學的需要,地名學首先在西方發展起來。一系列的地名研究機構開始成立,如1890年
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